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GAME·2024·COMPLETED

Chick Wick

A 3D arcade game built in Unity — a chicken collecting eggs in a kitchen, dodging a cat. A learning project, and the foundation for everything game-related that followed.

Built following a course by Tevfik Tayfun Yılmaz
  • Unity
  • C#
Chick Wick

Context#

Chick Wick is a small 3D arcade game: you play as a chicken in a kitchen, collecting eggs while dodging a cat. Three lives, one map, one cat. A round ends when the timer runs out, when the cat catches you, or when there are no eggs left.

It is, honestly, a learning project. Chick Wick was built by following a Unity course by Tevfik Tayfun Yılmaz, and the art, animation, and audio assets came from that course material. I am not presenting it as an original production — I am presenting it as the project where I actually learned to build games.

That is why it is here. Everything game-related in this portfolio — the Unity work on the museum touchwall, the interactive installations — traces back to the foundation laid by working through this game end to end.

The Game#

Chick Wick is deliberately simple. There is no score, no levels, no progression systems — just a tight arcade loop:

A single kitchen map. A chicken controlled with WASD. Eggs to collect. One cat to avoid. Three lives. The round runs until the timer ends, the cat wins, or the eggs are gone.

The simplicity is the point. A small, complete, finishable game teaches more than an ambitious one that never ships.

What I Learned#

This project was about building the foundation, and it covered a lot of ground:

Working through Chick Wick taught me level design and how a game space is laid out to play well; the core arcade mechanics — movement, collision, lives, win and lose conditions; the Unity editor itself, and how a real project is structured inside it; animation work, wiring up character and object motion; and the shape of a C# game codebase — components, game loops, and how Unity's libraries and APIs fit together.

The part that took real effort was the code architecture — understanding C# patterns, how to keep game code clean and organized rather than tangled, and how the pieces of a Unity project are meant to communicate. That is the knowledge that carried forward into everything since.

Tech Stack#

Chick Wick is built in Unity (2022 LTS) with C#, as a 3D game. The visual, animation, and audio assets are course material from Tevfik Tayfun Yılmaz's Unity course, which the project was built by following.

Outcome#

Chick Wick was finished in 2024. It is playable, single-player, and was never published — it was never meant to be. It is a learning project, and it did its job.

The honest value of Chick Wick is not the game itself. It is that working through a complete game — start to finish, in Unity, in C# — turned "I want to make interactive things" into an actual skill. The museum installation work that followed was possible because of the groundwork done here.